Resident Evil 3 Raccoon City Demo an explosive detour

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Capcom Co., Ltd.’s Resident Evil 3 Raccoon City Demo for Sony Corp.’s PlayStation 4, Microsoft Corp.’s Xbox One, and the PC is a brief, yet explosive detour into a deteriorating Raccoon City.

The Racccoon City Demo starts with Jill Valentine, reluctantly working with the Umbrella Biohazard Countermeasure Service. U.B.C.S. member Carlos Oliveira instructs Jill to arm herself and move to the surface to help reactivate the subway system and save survivors.

Gameplay is similar to Resident Evil 2, though the open streets of Raccoon City leaves fewer safe spaces to hide from zombies. To counter zombies, Jill has a new evade move to side dash away from danger. In addition, shooting oil barrels and downed power generators can aid to slow or kill zombie crowds.

Raccoon City is expansive in the demo. There are plenty of buildings to enter and explore, from donut shops to pharmacies, even a subway tunnel with a Resident Evil 3 advertisement.

Zombies are more resilient than Resident Evil 2. They are less reactive to bullet fire, but can still be taken down with three to four headshots. Players can still fire at arms and legs to handicap their attacks.

The key enemy in the game, Nemesis, is previewed to be much more versatile than the original entry. The big, bad monster can now leap in front of players to block their path, or send biological projectiles to take down Jill. Grenades, which are plentiful in the demo, can be used to slow down his pace.

Like prior titles, inventory management is key to survival and the Raccoon City Demo only provides eight slots for fit a handgun, shotgun, gunpowder, ammo, herbs, and even a fire hose.

The PC version runs very well on a mid-range gaming PC at 60 frames-per-second at 1080p. Raccoon City and its undead residents are immaculately detailed and the RE Engine renders a vibrant color palette of neon signs and fire-paved roads. Character models are photorealistic, like the recent Resident Evil 2.

Resident Evil 3 will be sold Apr. 3.


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