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Final: Steel Horizon a sunk battleship on Nintendo DS
Published: April 12, 2007 10:04 AM PDT
Steel Horizon for the Nintendo DS is an average strategy offering that sinks under a clunky interface. The game includes decent strategy theories, however, the automated battles fail to execute full battle control for players.
Steel Horizon offers several modes, including Campaign, Skirmish, Vs. Mode, and Tutorial. The Tutorial provides an excellent job to detail the strategy and tactics for the game. In battle, players have basic and advanced options to direct placement and battle attacks. Players can move, attack, direct facing, read ship info and reanalyze objectives. In addition, a particular ship may employ special attacks like rapid fire to concentrate on enemy ships. Other strategy elements include the option to take over bases, like ports, and upgrade them to shipyards that can produce additional ships. Also, battleships, submarines, repair ships, mine layers, and aircraft carriers all have particular stats that can aid in a battle against the enemy. The game falls apart due to automated battles that lack full player control. When players fight another fleet of ships, the game attempts to shoehorn action with a poor three-dimensional model of the battle and optional commands like attack, special, and move. In battle, ship health meters randomly decrease until you or the enemy suffer the most damage. In addition to the automated battle system, the interface is subpar. Ships are labeled with unclear abbreviations, splashes of "Player One" and "Player Two" menus stagger the action between player and enemy, and battles lack a clear indication of battle status. The graphics engine is standard at 30 frames per second. Colors are bleak and the mission-based pictures are average. The music provides patriotic drum-based tunes that evoke a sense of military duty, however the sound effects are tame in battles. Steel Horizon is a game that failed to execute strategy correctly. Had the title required full player control in battle and cleansed its unfriendly interface, the game would fare much better in the crowded handheld software waters.
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