NIS America Inc.’s The Witch and the Hundred Knight is a decent action RPG that offers no-frills dungeon crawler fights in a dark and whimsical swamp.
In The Witch and the Hundred Knight, the evil witch Metallia contracts the Hundred Knight to destroy Pillars built to prevent her swamp from spreading through the world.
The Hundred Knight can deploy melee attacks and equip up to five weapons. In addition, the knight can run, lock-on to enemies, guard, and dodge. Finally, the knight can consume enemies when their HP falls to 20 percent. After consumption, users collect items that reside in the stomach that can be used after the level is cleared. Control is solid though stiff in overall movement.
Each level utilizes a isometric view and is littered with a range of enemies with various attack patterns and power. Users follow key points and destroy Pillars that can be used to return to home base or be used as a spawn point post death.
Between levels, users head back to Metallia’s home to chat, purchase items, and save. In addition, the knight can raid NPC homes to obtain items.
The graphics engine is sharp at 60 frames-per-second. Level and character construction is basic but well-textured. The sound engine is excellent with boastful, exuberant scores that capture the whimsy and dark themes in the title. Voice work is solid with a large swath of foul and sarcastic antics from Metallia.
The Witch and the Hundred Knight is a decent dungeon crawler update. While limited in variety, the solid controls, characters and game length provide enough work for one contract.