Microsoft Corp. this week said the Xbox One cloud computing functionality will allow developers to enhance games, multiplayer, and on-demand experiences on the console.
The company said the Xbox One Compute cloud computing functionality will allow developers to balance resource allocation in games from world management, rendering, controls, networking, lighting, physics, AI, networking and multiplayer.
In addition, new server-based gaming will offer dedicated servers to eliminate host migration interruptions, suboptimal experiences for the host, home network NAT constraints, or player cheating.
Cloud computing can add dynamically update game titles without the need to manually download new content or dynamically update AI.
Finally, the on-demand compute system is said to offer geographic scalability to improve game ability to users.
The Xbox One, to be sold Nov. 22, will utilize an 8-core AMD CPU, Radeon GPU, 8GB RAM, 500GB hard drive, Blu-ray disc drive, 802.11n Wireless with Wi-Fi Direct, HDMI, and USB 3.0.
The Xbox One Day One Edition includes the Xbox One hardware, Kinect camera, Day One Controller, Xbox Live 14-Day Trial, Day One Achievement, Premium Packaging and Decal.