Sony Corp. this week game development time has reduced due to the efficient architecture of the Playstation 4.
Mark Cerny, creative director for Knack and lead system architect for the PS4, told Famitsu the design goal to focus on performance and development saved time in the development of Knack.
“With our PS3 experience, we understand the factors needed for powerful, effective development, so that’s why we treated our twin goals of performance and ease of development so seriously. Thanks to that, I think we were able to reduce development time on Knack by around a year,” he said.
The PS4 will be sold at $399.99 Nov. 15.
The hardware will utilize a PC-like architecture with a x86-based AMD Jaguar 8-core CPU, a 1.84 TLFOPS AMD next-generation Radeon GPU, and GDDR5 8GB RAM. IN addition the hardware will feature a 6X Blu-ray disc drive, USB 3.0 interface, Ethernet, Bluetooth 2.1, HDMI, and digital output.
First-party titles include Killzone: Shadow Fall, DriveClub, Knack, Infamous: Second Son, and The Witness.