Nintendo Co. this week said the Wii U won’t encounter the same disadvantage the Wii had over technologically superior hardware from Sony Corp. and Microsoft Corp. due to a decreasing gap between high-definition graphics.

Nintendo president Satoru Iwata told U.K.-based The Telegraph that the diminishing returns between advanced technology and actual graphics will keep the high-definition Wii U competitive in the next-generation console war.

“My impression is that the things that happened with Wii v 360 or Wii v PS3 won’t happen again,” Iwata said.


“If they decide to increase the spec numbers, will the consumers be able to realise the difference enough so that they can understand it’s much superior to today’s machine? And also, if they beef up the processing power, that simply means much more work for software developers to take advantage of those spec numbers. So I have to ask the question if that type of differentiation really makes sense. But I think further arguments must wait until probably next year, when they have finalised and disclosed whatever they are thinking about for the next generation of consoles.”

The Wii U will be released in 2012.

The Wii U GamePad allows users to transfer gameplay to the controller screen, or use the added screen to relay menu items.

It includes a 6.2-inch, 16:9 touch screen that allows users to transfer gameplay to the controller screen, or use the added screen to relay menu items.

Additionally features include Wii U controller web browsing and video call chat.

The hardware will be fully backwards compatible with the Wii.

Finally, the hardware will include a social component called Miiverse to allow users to chat and view the status of other players.

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