Namco Bandai Games America Inc.’s Inversion for Sony Corp.’s Playstation 3 and Microsoft Corp.’s Xbox 360 is a standard third-person shooter that introduces new anti-gravity play that hinders the concept with mediocre level design.
Developed by Saber Interactive, Inversion follow cops David Russel and Leo Delgado to find Russel’s daughter and survive an alien invasion. They come across an alien Gravlink device which can alter the property of gravity to bring down or lift up objects.
Controls are good with solid movement, aim, and cover, and melee options. When the Gravlink is charged, users can hit the right trigger to shoot out low or high gravity projectiles to lift enemies in the air or bring objects down to crush them. In addition, debris can be lifted and tossed toward enemies.
The Gravlink is a hit or miss. At times the level offers lots of destructible objects to lift and toss at enemies, while some levels don’t. In other cases, lifting the enemy may take longer than just shooting point blank.
The title offers plenty of multiplayer options that include deathmatch with or without the Gravlink and co-op campaign and four-player co-op survival. The online mode works well with zero lag. Unfortunately, the online user base is sparse and it can be difficult to assemble large matches.
The graphics engine is solid at 30 frames-per-second. The Havoc engine renders beautifully detailed destructible environments in addition to fairly realistic states of gravity. The soundtrack is dramatic and accompanies the bleak tone of the title.
Inversion is a standard third-person shooter that equips solid controls but the anti-gravity concept that isn’t executed as well as could be. Still, there is enough of interest to keep shooter fans pulled in.