Activision Blizzard Inc. this week demonstrated Transformers: Fall of Cybertron for Sony Corp.’s Playstation 3 and Microsoft Corp.’s Xbox 360 at the Electronic Entertainment Expo.

In the demo, users took the role of Bumblebee as the Autobots base is taking fire from Decepticons. Teletrans’ computer systems fail and Bumblebee must head down to recharge the system. Along the way a mob of Decepticon bots impede entry at various points as pieces of the base break apart from an external attack.

Attack options included primary attack and heavy attack. A hold of LB initiates a dash and a new dash melee attack.

Transforming is still executed with an analog press with the L trigger to boost. Jumping held a floatier property than the last installment, though it was unclear whether it was character or level specific.

Controls were solid with great ready and default aim. The cinematic action in the level was intense and seemed more dramatic than the last entry.

The graphics engine was good at 60 to 30 frames-per-second. At 60 frames the character models and environment looked amazing. The build knocked back to 30 frames at times of heavier action.

Transformers: Fall of Cybertron, to be sold Aug. 28, is the follow-up to Transformers: War for Cybertron.

It will feature a brand new single-player campaign and new multiplayer options. New characters include Grimlock and the Combaticons.

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