Capcom Co.’s Resident Evil: Code Veronica X for the Playstation Network division of Sony Corp.’s Playstation 3 and the Xbox Live division of Microsoft Corp.’s Xbox 360 is a solid rebirth that combines sharper graphics with creepy gameplay.
Resident Evil: Code Veronica X, released to Sony Corp.’s Playstation 2 and exclusively released to Sega Corp.’s Dreamcast, includes Claire Redfield in a mission to find brother Chris Redfield. The plot includes a twisted relationship between Alfred and Alexia Ashford, children of Umbrella co-founder Alexander Ashford, and the creation of the T-Veronica Virus.
Code: Veronica X includes a few unique introductions to the series, including the ability to dual-wield sub-machine guns and use an herb without storing the item to inventory. In addition, the title was the first in the franchise to utilize 3D backdrops, which allowed the camera to move with the character in each location.
Controls are exact to prior releases of the title. Former Resident Evil franchise staples have been untouched in the remake, including door animations and the requirement to press a button to climb stairs.
Enemy AI is aggressive with fast moving zombies, bats, and dogs. Though most zombie AI had not reached a sophisticated level and remains less impressive than more recent entries.
The graphics engine is solid at 30 frames-per-second. All locations have increased resolution, though character models look unchanged and dated from the decade-old engine. The sound engine is haunting with ambient groans and solid music score.
Resident Evil: Code Veronica X is a solid revisit. The classic Resident Evil gameplay, varied locations and sharper visuals bring the side-story sequel back from the dead.