Resident Evil: The Mercenaries 3D includes 30 missions with single or two-player local and network co-op play.
New is a Skill Slot system to fill three slots with a selection of 30 skills, like weapons performance, reload speed or melee abilities. When equipped, skills can gain a level to develop particular skill loadouts per character.
Missions begin with simple objectives like collecting markers to the eventual take down of mobs of zombies. Each stage is graded and users can earn skills or medals that note select in-game achievements.
Mercenaries is dead focused on high-score gameplay for addictive repeat play in levels to earn the highest SS ranking, nab skill unlocks, and complete each level with the one of eight characters. Each character is fully capable with a unique loadout of three weapons, from a handgun, machine gun, bow and arrow, and grenade launcher.
Controls are solid with the option to choose first-person or third-person shooting and touch-screen access to switch weapons and activate secondary items.
Enemies begin with low difficulty and quickly ramp up to mob antics and bullet-dodging. They range from the standard zombie to Cultists and BOWs.
Mercenaries includes local and online play, the latter of which is a basic way to connect online for co-op but lacks a lobby system to force the user to reconnect to the Internet with each mission.
The graphics engine is a beast at 30 frames-per-second. Mercenaries is a full replication of recent Resident Evil console entries from character models to animation to level scale. The MTFramework Mobile engine deftly handhelds all the heavy action with only a hint of lower frame-rate enemies in the distance. The 3D effect doesn’t strain and offers subtle depth with sharper textures, while 2D mode relays softer textures akin to the console SKUs.
The sound engine is solid with booming and intense orchestral music. Character vocal sound samples are lower fidelity but a non-issue.
Resident Evil: The Mercenaries 3D is a must-have title that demonstrates the Nintendo 3DS‘s ability to replicate a full console experience on the handheld. From the core gameplay to a peak graphics engine, Mercenaries is a mission accomplished.