Sony Corp. this week apologized to consumers for the breach of the Playstation Network division at the Electronic Entertainment Expo in Los Angeles.
Jack Tretton, President and CEO of Sony Computer Entertainment America, said that Playstation Network usage is now more than 90 percent post restore of the division.
Sony this week said the Qriocity music service has been fully restored in all territories except Japan.
Service restore includes full functionality on Video On Demand and Music Unlimited components.
The service was shut down Apr. 20 following an external intrusion of the Qriocity and Playstation Network that compromised user data.
Sony this week said it will sell the Playstation Monitor Bundle which will include a 3D-enabled 24-inch HDTV LCD, a pair of Active Shutter 3D Glasses, and a copy of Resistance 3 at $499.99.
The HDTV set will include the abilty to split an image for two-player co-op users to view a different screen with each pair of 3D glasses. Additional glasses will sell at $69.99 each.
Sony this week said it will sell the Resistance 3 Doomsday Edition this fall. The bundle SKU will include the Playstation Move, Navigation Controller, Playstation Sharp Shooter, and a copy of Resistance 3 at $149.99.
Uncharted 3: Drake’s Deception is said to include a brand new epic campaign mode in a search for the ‘Atlantis of the Sands’ to include locations like a derelict chateau in France, to the merciless Arabian Dessert.
The final game will include competitive and co-op multiplayer online functionality and stereoscopic 3D support.
Sony this week said it will sell the Playstation Vita starting at $249.99.
The PS Vita Party mode will allow users to chat with nearby owners. In addition, near will allow users to play with friends using their PSN ID.
It will be sold in holiday 2011.
Sony this week demonstrated Uncharted: Golden Abyss.
The title included several demonstrations of the PSVita hardware, including touch-based platforming and stealth attacks.
The current frame rate held at 30 frames-per-second. While not exact to the most recent Uncharted entry, the visuals were impressive and very close to the console counterpart, including lush textures and generous animation.
Sony this week demonstrated Sound Shapes for the Playstation Vita.
Sound Shapes is a platform title in which users control a ball that can stick to surfaces. Users roll on each surface to collect balls that each contribute to a new layer of in-game music.
The title was easy to control and could quickly become a simple sleeper hit for the new handheld.
Sega Corp. this week demonstrated Virtua Tennis 4 for the Playstation Vita.
Virtua Tennis 4 held top touch-based controls in which users could tap to serve and swipe to return the ball.
Each tap and swipe was accurate to the touch. Users could also deploy traditional analog and button controls, which felt solid.
Sony this week demonstrated Little Deviants for the Playstation Vita.
Little Deviants included a range of mini-games, including Augmented Reality shooting that allowed users to point around the room and shoot at hovering aliens.
Sony this week demonstrated LittleBigPlanet for the Playstation Vita.
LittleBigPlanet PS Vita held a variety of levels that acutely demonstrated all the technology that the new handheld has to offer.
Users could deploy use of the touch screen to spin a wheel as the character grabbed on to propel Sackboy to a higher level. In another area, users had to utilize the rear touch panel to glide across a set of keyboard keys to open a door.
Namco Bandai Games America Inc. this week said it will release Ridge Racer to the Playstation Vita.
The bundle, to be sold Sept. 20, will include a custom Xbox 360 320GB hardware with artwork inspired by Gears of War 3, two custome wireless controllers, and a copy of Gears of War 3 at $399.99.
Beginning July 20th, users can download new titles for five consecutive weeks.
Summer of Arcade titles include Warner Bros. Interactive Entertainment Inc.’s Bastion, an action RPG; Ubisoft Inc.’s From Dust, Microsoft’s Fruit Ninja Kinect, Insanely Twisted Shadow Planet, Toy Soldiers: Cold War, and Ms. Splosion Man, Trenched.
Additional titles to be sold in 2011 include Trials Evolution, Hole in the Wall, and Bloodforge.
Halo: Combat Evolved Anniversary is a remastered high-definition version of the 2001 launch title for the original Xbox.
Ryse is a new action IP that will include motion-sensitive combat in a cinematic experience.
Microsoft this week demonstrated Forza Motorsport 4.
The latest entry in franchise utilized the new Xbox 360 Wireless Speed Wheel Peripheral to be sold this fall. The wireless wheel, which includes an L and R trigger and face buttons yielded very sensitive control in the cockpit with each steering adjustment measured accurately. In addition, the wheel produced force feedback in collisions.
Pre-order sales this week began for Mass Effect 3 Collector’s Edition.
EA Inc. this week demonstrated Need for Speed The Run.
The current Need for Speed The Run build included a destructive driving sequence through night-based streets to evade authority.
Activision Blizzard Inc. this week demonstrated Call of Duty: Modern Warfare 3.
The demonstration began with an underwater level in which the user had to plant a bomb on a submarine. Following a submarine explosion, the user surfaced and boarded the interior of the submarine.
The level ended with a frantic submarine ride across a sea of heavy fire.
Another level preview, dubbed ‘Mind the Gap’, included a standard night-based infiltration that subsequently leads to an action-packed vehicle shootout next to a high-speed subway train.
The on-rails vehicle area required users to shoot enemies in the moving subway car, which eventually crashes into a fiery mess.
The action held at a consistent 60 frames-per-second amid the vehicle chase, glass shattering, and subway train tumble.
Sega Corp. this week demonstrated Aliens: Colonial Marines.
The current build was stunning in a developer demonstration hosted by Gearbox Software LLC.
The graphics engine was superb at a constant 60 frames-per-second. The attention to detail was immaculate, from in-ship renders, to a brief rain-drenched outdoor location.
In addition, lighting detail looked direct from the film, from blue night hues to red back up lights that flare around the craft. Each burst of the Pulse Rifle illuminated the environment in real time as the squad entered in frantic firefights.
The final game will include drop-in, drop-out co-op play in squad-based combat.
Tecmo Koei Corp. this week released the new trailer for Ninja Gaiden 3.
The latest installment in the series will feature hack and slash action against humans and new enemies.
The title will be sold early 2012.
Namco Bandai Games America Inc. this week demonstrated Ace Combat: Assault Horizon.
The current build demonstrated a new Dogfight Mode that offers frantic locked-in firefights against a targeted enemy.
The graphics engine was impressive at 30 frames-per-second with super detailed aircraft, shaky camera effects, superb water effects, and spectacular explosions.
Bethesda Softworks this week demonstrated The Elder Scrolls V: Skyrim.
In a developer-controlled preview, The Elder Scrolls V: Skyrim held a large, open world consistent with prior entries in the franchise.
The title allows users to dual wield any combination of magic or weaponry to the left or right hand, with dual magic spells yielding the ability to combine for a stronger attack.
Bethesda Softworks this week demonstrated Prey 2.
Prey 2 is a first-person shooter title in which users take the role of a bounty hunter.
In the title, users can scan the open city environment for persons who have a bounty on their head. When a target attempts to escape, users have a number of agile abilities in their arsenal during a chase, including sliding into cover, hanging on ledges, and shooting from cover or a ledge in blind or target fire.
Developed by Insomniac Games, Overstrike is a four-player co-op action title that is said to utilize teamwork and gadgets to stop a global terrorist group.
Capcom Co. this week demonstrated Street Fighter X Tekken.
Control was tight and similar to Street Fighter IV. New are constant juggles that switch between characters and can be initiated with the fierce punch and fierce kick button simultaneously. Users press the medium punch and medium kick buttons to switch characters.
Capcom this week demonstrated Resident Evil: Operation Raccoon City.
The current build allowed users to choose a character from Umbrella Security Services to battle the outbreak in Raccoon City.
Aim controls were solid, with users able to take out mobs of zombies at all angles. In addition to traditional fire and grenades, users can deploy a powerful melee attack that is specific to each character.
The graphics engine held at 30 frames-per-second with strong detail and the ability to render a mass of enemies. Lighting and atmosphere was consistent with prior Resident Evil entries, and special effects like fire produced a glow to the immediate area.
Disney Studios Interactive Inc. this week demonstrated Cars 2: The Video Game.
The controls were easy and intuitive. The title relayed fast kart-like action with all options easy to execute in-race. The Wii version, which includes Wii Wheel support, controlled accurately to each turn.
Nintendo this week said it will release Wii U, the successor the Wii hardware, in 2012.
The Wii U includes a multi-core CPU by IBM Corp. and will utilize flash storage with optional expansion through SD memory cards or an external hard drive.
The full high-definition hardware can relay 1080p resolution with HDMI or component cables. It will also support S-Video and composite cables.
The Wii U controller includes a 6.2-inch, 16:9 touch screen that allows users to transfer gameplay to the controller screen, or use the added screen to relay menu items.
The controller includes two analog circle pads, a d-pad, touch screen, microphone, speakers, gyrophone, face buttons and two sets of triggers.
Images to the controller screen wirelessly from the Wii u. Titles can be structured to use the controller and the screen at the same time. Examples include swiping a ninja star from the controller that fires to the TV screen.
Additionally features include Wii U controller web browsing and video call chat.
The hardware will be fully backwards compatible with the Wii. Up to four Wii Remote controllers be used at once.
New game titles include a new entry in the Smash Bros. franchise and LEGO City Stories. The company will demonstrate eight new interactive experiences at the E3 show floor.
Game concepts include New Super Mario Bros. Mii to insert a Mii avatar into the title, and titles that include a different perspective depending on whether the player uses the Wii U controller or Wii Remote.
Third-party titles include a new Tekken, Ghost Recon Online, Assassin’s Creed, Dirt, Aliens: Colonial Marines, Metro Last Night, Ninja Gaiden 3: Razor’s Edge, and Darksiders 2.
Nintendo this week demonstrated the Wii U controller for the Wii U hardware.
The Wii U controller includes a 6.2-inch screen that dominates the center of the component. While specifications have not been released, the display is similar to a high-resolution mobile phone, can yield bright contrast, at least single-touch functionality, and can relay a completely separate, full-functioning display separate from what is broadcast on the television in high-fidelity.
The current configuration is lightweight, with well placed L, R, LZ, and RZ triggers and dual analog sticks for shooters.
The face buttons sit right below the right analog for secondary functions in shooting titles, or main buttons in action titles.
Nintendo Co. this week demonstrated the real-time The Legend of Zelda High-Definition demo for the Nintendo Wii U hardware at the at the Electronic Entertainment Expo in Los Angeles.
The tech demo allowed users to change various settings to the real-time display, including day and night settings, camera angles, and the display of a map on the screen and the Wii U controller.
The graphics engine held at 30 frames-per-second with generous textures and detail.
Nintendo this week demonstrated New Super Mario Bros. Mii for the Wii U.
The title showcased the Wii U controller’s ability to stream the entire HDTV-based title to the 6.2-inch controller screen. The controller display held a sharp resolution consistent with high-end tablet, with bright contrast and sharp resolution.
Nintendo this week demonstrated Shield Pose for the Wii U.
The demo was a unique demonstration of the versatility of the Wii U controller, which included gyroscope functionality to allow users to move the controller around them to block arrows.
Nintendo this week demonstrated the Chase Mii for the Wii U.
Chase Mii allowed four users to utilize standard Wii Remote controls for split-screen HDTV play, and one user to utilize the Wii U controller for a private display.
The user with the Wii U controller was given a head start to run to any area on a maze-like map, while the other four player utilize only the TV screen to try to find the player.
Nintendo this week demonstrated the Measure Up demo for the Wii U hardware.
The tech demo allowed two users to compete in stylus-based challenges that included drawing a line of 1.5 inches, drawing a 50 degree angle, and drawing a circle of 1.5-inch circumference.
Each user is delegated a number of points depending on how close the drawing is to matching the required measurements. The final score was tallied in the end of the demo to declare a winner.
Nintendo this week demonstrated a Japanese Tech Garden demo for Wii U.
The tech demo allowed users to view and change camera angles in non-playable bird flight demonstration.
The bird was well-rendered with zoomed-in detail like feathers and eye movement. Additionally, special effects like water and rain held realistic physical properties.
Gearbox Software LLC this week said Sega Corp.’s Aliens: Colonial Marines is already running on the Wii U hardware.
Luigi’s Mansion 2 includes similar play from the first outing for GameCube, in which Luigi must enter rooms in a mansion to solve a select puzzle and vacuum ghosts.
The graphics engine is solid at 30 frames-per-second. The title will very well textured with comical animations, rich colors, and impressive lighting effects. 3D effects were good with particular objects that jetted to the front of the screen.
The latest entry of Mario Kart included brand new tracks that veered into underwater territory then launched back to the surface.
The graphics engine was fast and colorful at a solid 60 frames-per-second. New levels like underwater passages were sharp and each iconic kart racer held well-constructed character builds. The 3D effect was great with the kart front and center above the track.
The current E3 build included an early level which requires Snake to infiltrate a building surrounded by enemy troops.
The graphics engine was excellent at 30 frames-per-second and console-like detail and animations for Snake, enemies, and the environments. Textures and special effects were strong in the outdoor location.
Super Mario is a brand new 3D adventure that now includes the trademark Tanooki Raccoon Suit from Super Mario Bros. 3 for use in full 3D.
The demonstration level included classic Mario platforming with Goombas and Pirahna Plant obstacles. The level quickly optioned the Tanooki Suit to allow users to flick enemies and glide over long jumps.
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